*ALERT*
All these are purely assumptions and I will not guarantee you that the stages will be exactly the same as the way I listed. (However, I did do some research!)
Since we know that the enemies in the upcoming Fortnight are going to be Speed units, Technique units will have a much easier time clearing them compared to the rest of them. However, Rob Lucci will not allow us to recruit him into our party without putting up a good fight!
Reason:
1. Lucci will hit every two turns with Normal Attack.
2. When his health is below 40%, he will use his special attack and deal approximately 38,000 damage.
3. Rob Lucci has approximately 900,000 HP.
Suggestion:
All these are purely assumptions and I will not guarantee you that the stages will be exactly the same as the way I listed. (However, I did do some research!)
Since we know that the enemies in the upcoming Fortnight are going to be Speed units, Technique units will have a much easier time clearing them compared to the rest of them. However, Rob Lucci will not allow us to recruit him into our party without putting up a good fight!
Reason:
1. Lucci will hit every two turns with Normal Attack.
2. When his health is below 40%, he will use his special attack and deal approximately 38,000 damage.
3. Rob Lucci has approximately 900,000 HP.
Suggestion:
Of course, you can trade in some of these characters for other strong Technique units. All you need is a high HP high Attack team to take Lucci down. (Slasher + Technique team works too)
If I did my research correctly, then the following information would be:
Round 1: 5 enemies that is fairly easy to defeat with strong Technique units
Round 2: 5 enemies (maybe with a Pirate Penguin)
Round 3: 5 enemies (maybe with a turtle, so try to stall on turtle)
Round 4: 6 enemies (with high defenses, so you either can't miss, or use those matching orbs!)
Round 5: 4 enemies
Round 6: Kaku? He attack every two turns (You'll probably take a hit for about 4,000 or more)
Round 7: 3 enemies
Round 8: 5 enemies with a turtle (stall again!)
Round 9: 3 enemies (maybe with a Armored Crab)
Round 10: Rob Lucci will change your orbs to weak orbs and meat orbs to strong orbs (need to clarify if meat to strong orb is true). When he strikes again the next time (which is in two turns) he will change your orbs once again, and attack for about 8,000 (I hope I'm wrong).
Once he is under 40% Health, he will start spamming his special skill.
Suggestion: Hold all their special until he's almost under 40% HP and burst him down. (Unless you're running Mihawk, in which case, you use your special at the beginning of the game).
Round 1: 5 enemies that is fairly easy to defeat with strong Technique units
Round 2: 5 enemies (maybe with a Pirate Penguin)
Round 3: 5 enemies (maybe with a turtle, so try to stall on turtle)
Round 4: 6 enemies (with high defenses, so you either can't miss, or use those matching orbs!)
Round 5: 4 enemies
Round 6: Kaku? He attack every two turns (You'll probably take a hit for about 4,000 or more)
Round 7: 3 enemies
Round 8: 5 enemies with a turtle (stall again!)
Round 9: 3 enemies (maybe with a Armored Crab)
Round 10: Rob Lucci will change your orbs to weak orbs and meat orbs to strong orbs (need to clarify if meat to strong orb is true). When he strikes again the next time (which is in two turns) he will change your orbs once again, and attack for about 8,000 (I hope I'm wrong).
Once he is under 40% Health, he will start spamming his special skill.
Suggestion: Hold all their special until he's almost under 40% HP and burst him down. (Unless you're running Mihawk, in which case, you use your special at the beginning of the game).