Before any one of you judge this post, this is just a prediction and it does not mean that I am right! This is just for fun, but nevertheless, useful towards future contents!
Since all the Shichibukai's are released, I am guessing that (also hoping that) our next Raid Boss would be the last Shichibukai who can't be obtained through rare recruit.
Donquixote Doflamingo the Shichibukai
Technique Slasher
Captain Effect:
Boosts ATK and HP of Slasher characters by 2x
Special Attribute:
Freely switch orbs between slots twice, amplifies orb effects by 2x for 1 turn
HP: 2,311
Attack: 1,500
RCV: 255
EXP: 4,000,000
Cost: 50
Note: A stronger version of Ashura Ichibugin Roronoa Zoro. However, a very strong special ability that allows Slasher team to amplify matching orb damage by 2x as well as manipulating two orb's position. One of the highest damage in-game as well! Should this Raid Boss show up, it can be considered as one of the best unit (as a sub and as a captain)! Try max-ing his Special attribute (it goes down to 14 turns!)
Technique Slasher
Captain Effect:
Boosts ATK and HP of Slasher characters by 2x
Special Attribute:
Freely switch orbs between slots twice, amplifies orb effects by 2x for 1 turn
HP: 2,311
Attack: 1,500
RCV: 255
EXP: 4,000,000
Cost: 50
Note: A stronger version of Ashura Ichibugin Roronoa Zoro. However, a very strong special ability that allows Slasher team to amplify matching orb damage by 2x as well as manipulating two orb's position. One of the highest damage in-game as well! Should this Raid Boss show up, it can be considered as one of the best unit (as a sub and as a captain)! Try max-ing his Special attribute (it goes down to 14 turns!)
Stage Overview
Stage 1: Fairly high defense mobs (6) will spawn. Should be able to stall 1 turn
Stage 2: High defense mob as well (4). Should be able to stall 2 turns.
Stage 3: High defense mob (6). Might be able to stall 3 turns!
Stage 4: This stage is fairly dangerous (since mobs will be able to lock your characters, depending on what they are weak against). However, they don't have a lot of HP, so it is suggested that you attack them using what they are weak against!
Stage 5:
Pre-emptive: Debuff Protector (GP Usopp will not work from the beginning for the first 3 turns) and deal 50% current health damage.
Round 1: Defense Buff
Round 2: 9,000 damage
Round 4: Attack buff by around ~2,500 damage each.
Round 5: Middle Row sealed for 2 turns
Round 7: Reduce attack turn from 2 to 1
Round 8: Start healing every turn.
Stage 1: Fairly high defense mobs (6) will spawn. Should be able to stall 1 turn
Stage 2: High defense mob as well (4). Should be able to stall 2 turns.
Stage 3: High defense mob (6). Might be able to stall 3 turns!
Stage 4: This stage is fairly dangerous (since mobs will be able to lock your characters, depending on what they are weak against). However, they don't have a lot of HP, so it is suggested that you attack them using what they are weak against!
Stage 5:
Pre-emptive: Debuff Protector (GP Usopp will not work from the beginning for the first 3 turns) and deal 50% current health damage.
Round 1: Defense Buff
Round 2: 9,000 damage
Round 4: Attack buff by around ~2,500 damage each.
Round 5: Middle Row sealed for 2 turns
Round 7: Reduce attack turn from 2 to 1
Round 8: Start healing every turn.
One of my favorite OP characters! I hope you'll be our next Raid Boss!!!!
- Ace D
- Ace D